Updated: Oct 26
My first week at Many Cats was a bit of a bumpy ride, mostly due to public transport being the absolute worst but that’s a story I’ll get into another time; Working there however, has been great.
I’m getting to experience what it’s like to be a narrative designer first hand, beginning with researching a ‘theme’ to generate ideas for *super secret game project that I don’t have a clever code name for*. I’ve already got more ideas than I can shake a stick at and this makes me happy. I’m the type of person who dislikes having nothing to do, so being here feels like I have a purpose and a goal to reach, which is a great motivation.
What I hope to learn from this experience is: what it’s like to be a narrative designer, what a typical day might look like for people who work as narrative designers and to hopefully gain a bit of confidence in myself as I do so. I also want to learn a bit more about of how a story driven project flows during development so I have a better understanding for when I work in the industry again.
To be able to get a chance to work at Many Cats I feel like open so many doors for me. I don’t have a lot of self confidence and often find it hard to apply for game industry jobs through fear of rejection, imposter syndrome or I feel like I do terrible at interviews. Getting an idea of what is expected of me as a narrative designer would help be build a better portfolio of work, improve my writing skills and skills as a designer as well.
Overall I’m really happy to be a part of Cats (the studio not the musical, however the musical would be good too… just saying) because Chris has given me a chance and taken me seriously, where I previously feel that hasn’t been the case.
It feels good to not have dyslexia be used against me, whether it be on purpose or unintentional and have someone understand that it’s not always going to be easy for me to pick up new things at the same speed as everyone else.
Contact Laura on email@example.com